Wednesday, March 23, 2011

Weapons

Weapon list 

This is a list of all weapons that are featured in Call of Duty: Modern Warfare 2. In multiplayer, the weapon class system has been completely revamped from the version in Call of Duty 4: Modern Warfare.
Primary weapons in Call of Duty: Modern Warfare 2. They range from Assault Rifles, to Sub-Machine Guns, Light Machine Guns, Sniper Rifles, and the Riot Shield.
Secondary weapons in Call of Duty: Modern Warfare 2. They range from Pistols, to Machine Pistols, Shotguns and Rocket Launchers

Characters

Task Force 141s

U.S. Army Rangers

Other Characters

  • Nikolai (a Loyalist that was rescued by Captain Price and his squad in Call of Duty 4: Modern Warfare) returns in the missions The Hornet's NestThe Enemy Of My Enemy, and Endgame
  • Raptor is a High-Value Individual rescued in "Wolverines!". He carries valuable information in a briefcase.
  • William Cullen is the Secretary of Defense heard in Second Sun and mentioned in Loose Ends.
  • Sat1 is the callsign for an unnamed astronaut who is only playable at the beginning of Second Sun.
  • HVI is an unnamed person of importance who is killed by Viktor of Makarov's squad but is killed in the event's of Exodus possibly from suicide

Russian Federation

Ultranationalists 


Brazilian Militia 

Locations 

Campaign Missions

Campaign missions 

Act I

  • S.S.D.D. — Help train the ANA soldiers
  • Team Player — Assault an Afghan town after the bridge is destroyed by OpFor soldiers.
  • Cliffhanger — Infiltrate a Russian mountain base with Capt. MacTavish and recover a downed ACS module.
  • No Russian — Assault a Russian airport with Vladimir Makarov while undercover. (This level can be skipped if the player is offended by its content).
  • Takedown — Engage in a running firefight throughout Rio de Janeiro's Favela to capture an arms dealer named Alejandro Rojas.

Act II

  • Wolverines — Locate and protect codename Raptor during the beginning of the Russian invasion of America.
  • The Hornet's Nest — Fight through the Brazilian Militia defenses and escape the favela.
  • Exodus — Crush Russian forces in the suburbs and retrieve the HVI from the panic room.
  • The Only Easy Day ... Was Yesterday — Infiltrate an oil-rig, rescue hostages, and clear the way to the Gulag.
  • The Gulag — Assault a Russian Gulag and rescue Prisoner #627.
  • Of Their Own Accord — Assault Russian positions at the Department of Commerce, and protect the evacuation site at the Washington Monument.

Act III

  • Contigency— Evade enemy patrols, crush Russian defenses at the sub base, and help Cpt. Price secure a nuclear submarine.
  • Second Sun — Dodge falling debris, and push through remaining Russian forces to Whiskey Hotel.
  • Whiskey Hotel — Assault the White House, clear out Russian forces, and get to the roof to wave off friendly fighter bombers.
  • Loose Ends — Search for Makarov at his safehouse on the Georgian/Russian border, and capture Makarov's Operations Playbook.
  • The Enemy of My Enemy — Make your way through the bone-yard as General Shepherd's men and Makarov's men fight each other and get to the extraction point.
  • Just Like Old Time — Search the Afghan cave network for Shepherd.
  • Endgame — Chase Shepherd, using a boat, down rivers and through caves with Price to kill Shepherd.

Gameplay


The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story.
Each level is a mission that features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood shown on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, having the player arrive at a particular checkpoint, eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.

Plot Overview

Despite the efforts of the United States Marine Corps and the Special Air Service, the Ultranationalists seize control of Russia and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign against Europe by committing acts of terrorism over the course of five years. In Afghanistan, U.S. Army Ranger Joseph Allen assists in the taking of a city from insurgents. Impressed by Allen's abilities, Lieutenant General Shepherd recruits him into "Task Force 141", an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other members of 141, John MacTavish and Gary Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an ACS (Attack Characterization System) module from a downed satellite.


Allen is later sent on an undercover mission in Russia for the CIA, joining Makarov in a massacre of civilians at the Zakhaev International Airport in Moscow. Makarov has been aware of Allen's identity and kills him during extraction, leaving his body to spark a war between Russia and the United States of America. Angered by what was believed to be an American-supported terrorist attack, Russia retaliates with a massive surprise invasion on the United States after bypassing its early warning system, revealing that the ACS module MacTavish and Sanderson recovered had already been compromised before its retrieval. Sergeant Foley leads his squad of Army Rangers, including James Ramirez, in defense of a suburb in northeastern Virginia against the Russian invasion. They then proceed towards a war-torn Washington D.C., where U.S. forces are fighting the Russians for control of the capital.


Meanwhile, 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as all proof of Makarov's involvement died with Allen. Intelligence leads them to a Favela part in Rio de Janiero in Brazil, where the team investigates leads on Makarov's contact, weapons dealer Alejandro Rojas. They find out from Rojas that Makarov's worst enemy, known as Prisoner 627, is locked up in a Russian gulag. The Task Force assaults the prison and manages to free 627, who turns out to be Captain Price. Price agrees to aid Soap and Shepherd in tracking down Makarov. Price decides that ending the war in America is their first priority. To end it, he temporarily goes rogue, and leads them to raid a Russian port, where they gain control of a nuclear submarine. Price uses the submarine to launch a ballistic missile towards Washington D.C. He sets the warhead to detonate in the upper atmosphere, which destroys the I.S.S. and creates an electromagnetic pulse, which cripples vehicles and electronic equipment on both sides, giving the Americans a slight advantage. Back on the ground, Foley and his squad seek shelter from the disabled aircraft that are now literally falling from the sky, and proceed to the White House. There, they receive a transmission informing them that the Air Force is preparing to carpet bomb the entire city to deny the Russians a strong foothold. Foley's squad fight their way to the roof of the White House and set off flares in the nick of time, aborting the air strike. Flares are lit on the rooftops of other landmarks, signifying that the city is still in American hands.


Narrowing down Makarov's hiding place to two separate locations, Task Force decides to split up. Price and Soap travel to an aircraft bone-yard in Afghanistan, while Roach and Ghost raid Makarov's safe house on the Georgian-Russian border. At the safe house, Roach and his team obtain vital intelligence from Makarov's computer and escape with Makarov's men in pursuit. However, when they reach the extraction point Shepherd betrays them, retrieving the intelligence and taking it with him, murdering Roach and Ghost in the process. Price and MacTavish quickly learn of Shepherd's betrayal, though Price states that he wasn't betrayed since he never trusted Shepherd. The duo then manage to escape a battle between Shepherd and Makarov's men with the help of Nikolai. After contacting Makarov and offering to kill Shepherd for him, Makarov reveals Shepherd's location at a mountain base in Afghanistan. Price and MacTavish raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd tries to escape and a long boat pursuit ensues.
At the climax of the pursuit, Shepherd boards a helicopter, only for Price to disable it by shooting the helicopter's rotor, causing a crash landing. Price and MacTavish tumble over a waterfall in the process. After recovering from the fall, Soap is armed with only a knife and goes after Shepard on the brink of death, staggering to him, as he goes to knife, Shepard counters his attack with a knife of his own. Then as Shepard goes to end the life of MacTavish (who is now laying on the ground bleeding out with a tanto blade in his chest), Price tackles him to the ground and engages him in hand-to-hand combat. After watching the two duke it out, Shepard gets the upper hand, but Soap is able to extract the knife from his chest and deliver a knife directly into the eye of Sheperd, killing him instantly. Price regains conciousness and inspects MacTavish's wounds as Nikolai arrives in a helicopter to extract them. Nikolai warns them that they will be pursued, but Price insists that MacTavish receive medical attention; Nikolai mentions that he knows a safe place to go to, and MacTavish and Price are now wanted criminals globally, and go into hiding.

Intro

Modern Warfare is developed by Infinity Ward and published by Activision.
Int this game, you can see some of the modern weapons and of course, there are some new characters because of game is a sequel of Call of Duty 4: Modern Warfare. The game has earned more than $500k on the first day of release on November 10, 2009 but after one week. It writes history , the game has increased earned less than $200 Million. It was the best-selling game of 2009. Most of buyer in US and UK. If you want to know why it is best-selling. You might want to know its story.